Become part of the daily growing community of people who play True Backgammon online on an iPad, iPhone, iPod, iMac or MacBook. There's always someone. May 6, - Like playing board games? Why not make travel versions so you can play them on the go. Here's the easiest way to make a travel backgammon. Did you know backgammon is one of the oldest games ever invented - and it's even older than chess? In this fascinating guide, you'll discover the year.
How to Play BackgammonHow to play backgammon in These rules were prepared in conjunction with the International Backgammon Association and the Inter-Club League of. Become part of the daily growing community of people who play True Backgammon online on an iPad, iPhone, iPod, iMac or MacBook. There's always someone. May 6, - Like playing board games? Why not make travel versions so you can play them on the go. Here's the easiest way to make a travel backgammon.
How To.Play Backgammon Intro to Playing Backgammon VideoBeginner Tutorial: How To Play Backgammon
Knacken und dann How To.Play Backgammon Online-Casino Adieu Casinodaddy - Jetzt kostenlos testenALWAYS READY WHEN YOU ARE - COMPUTER OPPONENT No matter if it is in the middle of the night or your coffee break, your computer is always ready for a match. How To Play – Backgammon Rules Backgammon Terminology. Checkers/Men/Counters: These are the circular play pieces. Pips/Points: These refer to the Backgammon Setup. Before the game can begin, the checkers should be placed on the correct positions on the pips. Both Taking Your Turn. Each turn. How to Play Backgammon After you get the set-up complete is time to start the game. To start each player rolls one die at the same time. The player with the highest number goes first. Backgammon is played for an agreed stake per point. Each game starts at one point. During the course of the game, a player who feels he has a sufficient advantage may propose doubling the stakes. He may do this only at the start of his own turn and before he has rolled the dice. How to Play Backgammon for Beginners Setting Up the Game. Lay the game board lengthwise between both players and assign each player a color, either red or Playing the Game. Roll the dice to determine which player goes first. The player who rolls the highest number goes first. Winning the Game. The first player to accumulate the required points wins the match. Points are awarded in the usual manner: 1 for a single game, 2 for a gammon, and 3 for a backgammon. The doubling cube is used, so the winner of each game receives the value of the game multiplied by the final value of the cube. The player who rolls the higher number goes first. The first player Deutsche Lotto 6 49 bear off all fifteen checkers wins the game. The position of the cube means that player now owns the doubling cube and only he may make the next double. I moved my markers incorrectly to the number rolled and it wasn't discovered until my opponent had rolled but not played. Not Helpful 27 Helpful The players' checkers will be comprised of two distinct How To.Play Backgammon, traditionally white and red, or white and black but it can also be other colors. Understand how to win the game. The objective of the game is to bear off each of your own pieces before the opponent. Hit : This is to land on a single checker, returning it to Ordnungsamt Lennestadt start. For each of the numbers that gets rolled, the rolling player moves 1 or 2 pieces based on the numbers rolled on the dice. Updated: November 17, A double or redouble may be offered only when it is the player's turn to play and Turbo Spiele he has thrown the dice. We found a Pausenspiele.Net designer and then tortured him with feedback until we were satisfied. Exklusive Podcasts kostenlos für Abonnenten Exklusive und wöchentlich neue Reportagen, Interviews, Comedy und Hintergrundgeschichten.
To play Backgammon, each player first rolls one dice to see who achieves the highest number to win the first move. The number on each dice can be used for two individual pieces to be moved, or if the player chooses, the overall number can be used on just one of their checker pieces and they can move it accordingly.
Check out our recommendation for the 7 best dice games! However, if the play is incomplete or illegal in some way, the other player has an option to accept that the play is made and continue playing, or they can ask that the other player make a legal play.
This can be indicated simply by either playing their next move by rolling their own dice, or by offering a double to their opponent to start their turn.
A double, ladies and gents, means to continue the game with double the stakes as are currently being played for. Rolls are considered voided if a player rolls their dice before the other player has finished their play.
Have a look here to find some basic tips on Backgammon strategy to help you play your best game. The first player to bear off all of their checkers from the board wins the match and begins the next one.
And so it goes until finally, one player reaches the predetermined point total agreed upon by both players before the games started. Now you know how to play Backgammon.
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If they lose while still having a piece on the bar they forfeit triple the current bet, referred to as a Backgammon. Learning how to play Backgammon is one thing, but what if you actually want to win?
Establishing blocks : This is when you place multiple checkers on the same space. This not only serves to protect your own checkers from being hit and moved to the bar, but also helps limit your opponents movement options.
If you can manage to place multiple stacks of checkers next to each-other and ahead of your opponents checkers, you might lock them into losing a few turns.
This strategy works best when trailing and looking to make up some ground on the opponent. Bar Blocking : The point of this strategy is to keep your opponents checkers stuck on the bar.
This can be done by blocking as many of the spaces in their home board as possible. Ideally by creating multiple rows of 2 on different spaces, so that the opponent must forfeit multiple moves attempting to land in few open spaces.
These tips should help improve your Backgammon strategy so you can play with a bit more confidence. Did you find this how to play Backgammon article helpful?
Save my name, email, and website in this browser for the next time I comment. History Of Backgammon Backgammon is often considered one of the oldest known board games in existence.
Bear Off : This means to successfully move one of your pieces off the board. Hit : This is to land on a single checker, returning it to the start.
Bar : The ridge down the center of the board that separates the outer and home boards. Entering : This is the term for successfully moving your checkers into your home board.
Backgammon Setup Before the game can begin, the checkers should be placed on the correct positions on the pips. Taking Your Turn Each turn begins with the active player rolling two dice.
A piece cannot move onto a space with 2 or more of the opponents pieces. In a single-cube game, the only decision that the members of the team make individually concerns takes.
If the box doubles, each team member can decide on his own whether to play on or drop out. Those who drop out each pay off to the box and no longer participate as team advisers.
If the captain drops out while there are others on the team who wish to play on, the captaincy is assumed by one of these players and the previous captain drops to the bottom of the rotation.
Most chouettes today use multiple cubes. Each member of the team has his own doubling cube. The box can double the individual team members, and each team member can decide whether and when to double the box.
With multiple cubes in play, it is possible for the box to win against some players while losing against others.
So the question arises, when does a player get to keep the box? The usual rule is that a player retains the box if he defeats the captain. Customs vary as to the rights of the team.
In some chouettes, they may consult freely as to how rolls should be played. Too much consulting, however, can really slow the game down, so many chouettes ban consulting.
A popular compromise permits consultation only after the cube has been turned. USBGF - US Backgammon Federation Growing backgammon.
Serving players. A not-for-profit organization devoted to advancing the awareness, participation, education and enjoyment of the skill-based game of backgammon.
ABT Online! Rules ABT Online! Technology Training ABT Online! The triangles alternate in color and are grouped into four quadrants of six triangles each.
The home and outer boards are separated from each other by a ridge down the center of the board called the bar. Figure 1.
A board with the checkers in their initial position. An alternate arrangement is the reverse of the one shown here, with the home board on the left and the outer board on the right.
Figure 2. Movement of the Checkers To start the game, each player throws a single die. This determines both the player to go first and the numbers to be played.
If equal numbers come up, then both players roll again until they roll different numbers. The player throwing the higher number now moves his checkers according to the numbers showing on both dice.
After the first roll, the players throw two dice and alternate turns. The roll of the dice indicates how many points, or pips , the player is to move his checkers.
The checkers are always moved forward, to a lower-numbered point. The following rules apply: A checker may be moved only to an open point , one that is not occupied by two or more opposing checkers.
The numbers on the two dice constitute separate moves. For example, if a player rolls 5 and 3, he may move one checker five spaces to an open point and another checker three spaces to an open point, or he may move the one checker a total of eight spaces to an open point, but only if the intermediate point either three or five spaces from the starting point is also open.
Figure 3. Two ways that White can play a roll of. A player who rolls doubles plays the numbers shown on the dice twice.
A roll of 6 and 6 means that the player has four sixes to use, and he may move any combination of checkers he feels appropriate to complete this requirement.
A player must use both numbers of a roll if this is legally possible or all four numbers of a double. When only one number can be played, the player must play that number.
Or if either number can be played but not both, the player must play the larger one. When neither number can be used, the player loses his turn.
In the case of doubles, when all four numbers cannot be played, the player must play as many numbers as he can. Hitting and Entering A point occupied by a single checker of either color is called a blot.
If an opposing checker lands on a blot, the blot is hit and placed on the bar. Any time a player has one or more checkers on the bar, his first obligation is to enter those checker s into the opposing home board.
Each player's home board is positioned on the right quadrant closest to the player. The home boards are opposite each other, and so are the outer boards, which are located in the left quadrant.
The player moves his checkers from the direction of the other player's home board in a horse-shoe like direction, moving counterclockwise. The triangles are numbered from in most of the Backgammon boards, with the 24th point being the furthest point from the player, and with 1 being the right most triangle on the player's home court.
The players must move their pieces from opposite sides of the board, so one player's 1st point is the other player's 24th point, one player's 2nd point is the other player's 23rd point, and so on.
Set up the board. Each player must set up his 15 checkers for the game to begin. The players' checkers will be comprised of two distinct colors, traditionally white and red, or white and black but it can also be other colors.
To set up the board, each player must place two checkers on their 24 point, three checkers on his 8 point, five checkers on his 13 point, and five more checkers on his 6 point.
Roll a die to determine who goes first. The player who rolls the highest number will go first. If both players roll the same number, roll again. The numbers rolled will count as the first moves for the player with the highest number.
For example, if one player rolled a 5 and the other rolled a 2, then the player who rolled the 5 would go first and use the 5 and 2 in lieu of a new dice roll.
Remember that you can double the stakes at any time. In backgammon, the winner doesn't gain points, but the loser loses points. So if you win, the opponent will either lose based on the face value, double value, or triple value of the stakes on the doubling cube.
The doubling cube isn't a die but a marker. It starts at 1, but you can raise the stakes at any time at the beginning of your turn before you have rolled the dice.
He will have ownership of the cube and will be able to propose a doubling during any of his future turns. If your opponent does not accept your offer, he must forfeit the game and lose by the original stakes.
You can keep doubling the stakes back and forth, or redoubling , but it's not traditionally done more than three or four times in a game.
Part 2 of Roll the dice. Use a dice tumbler to roll two six-sided dice once during each of your turns. The numbers rolled represent two separate moves.
For example, if you roll a 3 and a 5, you can move one checker three spaces and another checker 5 spaces. Or, you can move one checker 3 spaces and then 5 more spaces.
If either of the dice lands on a checker, outside of the board, or leaning against the edge of the board, then it is not considered valid and you will have to reroll.
Move your checkers to an open point. An open point is any point on the board that is not occupied by two or more opposing checkers.
You can move your checkers to a point with no checkers on it, a point with one or more of your checkers on it, or a point with one of your opponent's checkers on it.
Remember that you should always move your checkers counter-clockwise, moving from your opponent's home court to your own. You only need 2 checkers to block a point, but you can have as many of your checkers as you want on a single point.
Remember that you can either move one checker twice or move two checkers once. For example, if you roll a , you can move one checker 3 points over and then 2 points over, as long as it lands on an open point both times.
Alternately, you can move one checker 2 points over to an open point, and move another checker 3 points over to an open point. Play the numbers on the dice twice if you roll doubles.
If you roll the same number on both dice, then you've earned yourself two extra moves. If you roll double 3s, for example, then you can make four moves of 3 points each.
As long as the total moves add up to 12 and each move lands in an open point, you're in good shape. Lose your turn if you can't play either number.
For example, if you roll a , but you can't find an open point when moving any checker either 5 or 6 times, then you lose your turn.
If you can only play one of the numbers, then you can play that number and lose your turn on the other number. If you can only play one number or the other, then you have to play the higher number.
If you can't play the doubled number you've rolled, you lose your turn. Keep your checkers safe. If one of your checker's gets hit, then it will go to the bar and you will have to use your next turn to roll and try to reenter the board in your opponent's home board.
Do your best to keep at least two of your checkers on a point, at least early in the game. Try to dominate the board.
Before you start moving your pieces into your home court, you should try to have many points occupied by 2 or 3 checkers instead of just a few points occupied by 5 or 6 checkers.
This will not only give you more options to move to open points, but will also make it harder for your opponent to move to an open point.
Part 3 of Hit a blot to move your opponent's checkers to the bar. If you hit a blot , a point occupied by just one of your opponent's checkers, then the opponent's checkers will be placed on the bar.
You should try to hit the blots whenever possible, as long as it helps you move your pieces as close to your home court as possible.
This is a great way to slow down your opponent. Enter your pieces when they are taken out. If a player hits a blot with one of your pieces on it, then you have to place your own checker on your bar.
Your task is now to move that checker back onto the opposing home board. You can do this by rolling the dice and then moving the checker onto an open point on your opponent's home board, if you roll an open number.
If you do not roll an open number, then you lose your turn and you will have to try again on your next turn. This is because you're moving your checker two points over from the bar.If you bear off all of your checkers before Backgammon Eu opponent bears off any of his, he is gammoned and loses twice the value on the doubling cube. Star Quest Online ace-point is another name for the one-point, Fc Kopenhagen Shop last point Liste F1 Weltmeister can move your checkers to before bearing them off. Optional Rules. A play is deemed to have been accepted as made when the opponent rolls his dice or offers a double to start his own turn. This article has been viewedtimes.
Sportwetten, dass die Free Spins How To.Play Backgammon sowohl in ihrer? - ScreenshotsYou'll discover how to "hit" your opponents' pieces and Enoch Ab Map them from the board - forcing your opponent to start these pieces over from the beginning.How to Play Backgammon: A Beginner's Guide to Learning the Game, Rules, Board, Pieces, and Strategy to Win at Backgammon | Bomberger, Chad | ISBN. How to Play Backgammon: A Beginner's Guide to Learning the Game, Rules, Board, Pieces, and Strategy to Win at Backgammon (English Edition) eBook. Höre How to Play Backgammon gratis | Hörbuch von Chad Bomberger, gelesen von John Shelton | 30 Tage kostenlos | Jetzt GRATIS das Hörbuch. How to play backgammon in These rules were prepared in conjunction with the International Backgammon Association and the Inter-Club League of.