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With big open areas, interlocking quests that can be completed in any order, disguises, status effects, and the freedom to whack any NPC you feel like, it's worth putting up with a little wonkiness which has been improved with the Definitive Edition update to experience such a creative, freeform campaign.
The writing and roleplaying are also top-notch, giving you a real emotional investment for a campaign that can easily stretch to the hour mark.
OS2 also includes built-in game master tools for running your own adventures, and separate, free mod tools that give you full access to the engine's capabilities and all of the included assets.
One of the prettiest and most ambitious JRPGs on PC, Ni No Kuni 2 follows Evan Pettiwhisker Tildrum, a young half-cat king who sets out to build a peaceful new kingdom—and a new circle of friends—after his rightful crown is stolen from him.
Ni No Kuni 2 channels Suikoden and Studio Ghibli, pairing an expansive open world with exciting realtime third-person combat, and grounding them in a satisfying kingdom building sim.
Scout new citizens by visiting fantastical far-off kingdoms, earn better gear by tackling secret dungeons and minibosses, then bring everything back home to improve your own kingdom.
The kingdom sim is enjoyable in its own right, and every other part of the game benefits from it, from exploration to combat.
Ni No Kuni 2 is a cute fairytale wrapped in complex systems that connect in meaningful, interesting ways, and there's not an ounce of fat on it.
What Dark Souls 3 lacks in originality—like the Souls games before it, it's an action-RPG that takes you through a baroque, dying world filled with monsters and opaque storytelling—it makes up for in polish.
It's by far the smoothest of the series, gorgeous and stable on PC, and that translates to faster, more vicious enemies that will murder you without mercy.
But you're also a bit more nimble this time around, keeping the notorious Souls challenge intact but rarely feeling unfair.
And like all the Souls games, there's so much here if you plunge into the RPG depths: classes and magic systems, shortcuts and speedrun options, gear upgrading and NPC storylines to follow if you can make the right choices.
Conquering Dark Souls 3 once will easily keep you busy for 50 hours, but if it gets its hooks in you, you could keep playing it for years.
The Harvest Moon farm-life sims used to be console-only. Then indie designer Eric Barone came along and made this tribute so we too can enjoy the pastoral fantasy of chicken ownership and mayonnaise profiteering.
In Stardew Valley, you inherit a farm in the countryside and split your days between growing crops and befriending the locals, a colorful cast of eccentrics, some of whom can be romanced.
You either get super serious about maximizing your income, creating the perfect grid of profitable crops for each season, or just potter about, taking the occasional fishing trip or delving into the monster mines as the mood takes you.
You build a spacecraft, and fly it into space. Simple, right? Usually it's not. A lot of things can go wrong as you're constructing a vessel from Kerbal Space Program's vast library of parts, almost always explosively so.
But as you trial-and-error your way to a stable orbit, you start to unlock the full breadth of what Kerbal offers. You can build many different types of ship, and use them to edge further and further out into the solar system, enjoying your achievement as you contemplate the vast solitude of space.
Kerbal Space Program is equal parts slapstick comedy and majestic exploration—incredibly silly, but evocative where it counts.
Depending how you feel about diving, Subnautica can be either a wonderful opportunity to explore an alien aquarium or a straight-up horrorshow.
Even with the survival stuff turned off so you don't have to regularly grab fish and eat them as you swim past, its depths contain claustrophobic tunnels and beasts big enough to swallow you whole.
The thing is, Subnautica works as both a tense survival game about making it day by day in a hostile alien ocean and a way to drift around meeting strange sea creatures and eating them.
Factorio Surviving Mars Rust See our full list of the best survival games. Proteus takes nature and simplifies it into evocative shapes and sounds.
Curved hills, solid tree trunks, frogs that burble and bounce. Wandering over its island of pastel plants and animals triggers a variety of pleasant noises, a symphony that builds as you chase birds or stand still among the fireflies.
It's what every chillout room aspires to be. Try to save the human race from an alien invasion, five turns at a time, in the brilliant bite-sized roguelike strategy game from the makers of FTL.
Into the Breach feels almost like a puzzle game, because it presents you with clear information on what the enemy is doing every turn, and it's so well-balanced, there's almost always a solution that will get you out of a mission alive.
There are multiple teams of mechs to unlock and choose from, and their abilities play off one another incredibly well. In the Rusting Hulks squad, for example, the nimble Jet Mech can drop a bomb that deals damage and envelops enemies with a smoke cloud, while the passive ability on the Rocket Mech causes smoke clouds to deal damage to enemy units.
Each squad has its own playstyle, and you can freely mix and match mechs to create your own team-ups. Ending a mission after preventing all damage to the fragile civilian buildings scattered around the map never stops feeling like a triumph.
This brutal strategy game puts you in charge of a resistance force during an alien occupation. The XCOM format blends base building, squad construction and strategic command with tense turn-based tactical battles.
As you pilot your enormous home base between territories, you gather materials and research the enemy to unlock cooler space lasers and rad-as-hell armour for your crew.
Vanila XCOM 2 was a tough, lean survival game that held you to account with a doomsday countdown. War of the Chosen gives you even more problems in the form of three minibosses who stalk you throughout your campaign.
Fortunately, you can befriend three resistance factions—each with their own suite of gadgets for you to research—and use their leads to track down your nemeses.
The result is a layered, engrossing tactical game with a lot of dramatic intrigue. Hate to see them messing up our plans; love to blow them up with massive space guns in revenge.
Warhammer is a dark fantasy setting shared by multiple games, popular because of its grim maximalism it has two Mordors and about three Draculas.
The Total War games are a venerable series of historical strategy games with unit-shuffling battles and large-scale nation management.
The combination of Total War and Warhammer is a perfect match. Warhammer's factions are strong mixes of trad fantasy archetypes and oddballs like the beloved ratmen called skaven, who are easily set against each other on a big map.
Meanwhile, the abstract scale of Total War seems less odd when removed from recognizable historical events.
It's the best of both worlds. There's a campaign where each faction races to control a magical vortex by conducting a string of rituals, each providing a significant boost when performed, but if you want to slow the pace you can spring for both this and the previous game, then combine their maps together into a gigantic life-consuming war for domination called Mortal Empires.
A brilliant singleplayer deck builder, Slay the Spire hooked the PC Gamer team back when it was in Early Access, and now it has even more to offer, including daily challenges and custom runs.
The joy of it, as Evan explains in his review , is how much power you can accrue through smart deckbuilding. Because it's a singleplayer card game, the monsters don't have to have fun, and your deck doesn't have to be balanced with any other—which means absurd combos are possible.
But it's also possible to create terrible decks as you ascend the spire, picking new cards along the way and finding relics that encourage certain builds.
There's so much strategy to learn that it can take tens of hours to reach the endgame, but starting a new run always feels exciting.
Lead a scrappy mercenary company across a half-scripted, half-procedurally generated singleplayer campaign as you complete escort, assassination, base capture, and other missions for cash, salvage, and faction reputation.
In the style of XCOM, BattleTech is about sending roster of mechs and to a lesser extent pilots into planetary combat, then managing the monetary and mortal aftermath of that spent armor, broken mech legs, dead pilots, and plundered parts of your enemies in the comfort of your spaceship base.
Unlike XCOM, the turn-based combat is a wonderfully granular game of angles and details: mechs have 11 different armor segments, and weapons and ammo are housed in these individually destructible locations.
The orientation, heat level, speed, and stability of your mechs matters, and fights between the durable walking tanks play out like heavyweight boxing matches.
Our favorite puzzle game of , Return of the Obra Dinn is a detective game set upon a ship once lost at sea. You, an insurance investigator, must determine what happened to the crew.
We're sure you've never played anything quite like it unless you've played it. Portal would be great if it only had inventive puzzles.
It would be great if it only had clever writin g. Somehow Valve managed to pack both into an unmissable, unforgettabl e experience that messes with your head in more ways than one.
Its titular mechanic teaches you to think differently by letting you instantaneously create paths to almost everywhere, and its underlying story, at once grim and gut-bustingly funny, is constantly egging you on.
Portal 2, meanwhile, delivers more of everything that made Portal great, and a peerless co-op mode besides.
Portal 2's world is bigger and its puzzles are more complex, and it doesn't sacrifice any of the series' sinister, sassy humor to pull them off.
But the sequel's true triumph is that it invites you to play with a friend—not through some tacked-on bonus levels, but through a handcrafted co-op campaign so good it makes the stellar singleplayer feel like a prelude.
The challenge of Opus Magnum isn't just to figure out how to solve each puzzle, but how to solve it the best way.
With programmable robot arms you'll build alchemy machines that are more or less efficient at the transmutation task put before you, and there's an amazing number of ways to succeed—simple parts and simple instructions can produce some not-so-simple machines.
If it grabs you, Opus Magnum doesn't let you go easily. The gorgeous, hand-drawn Gorogoa is one of our favorite recent puzzle games.
The premise is simple: arrange illustrated tiles "in imaginative ways" to solve puzzles. The complexity, and the feat of its creation, is in how those tiles interlock with impeccable elegance.
As Pip said in our review: "Chunks of interiors and exteriors match perfectly without seeming out of place in either of their respective scenes, an image in a thought bubble lines up with a balcony scene, a star in the sky is positioned perfectly so that it peeps through the gap in an overlaid tile and becomes the light from a lamp.
The classic musical puzzle game, which was first released on the PSP, returns in top shape and is still great after 15 years.
The new version is far superior to the original PC port, and the remastered music is fabulous. Lumines doesn't translate perfectly to PC—it's one of those games that feels like it was meant for handheld devices—but if you missed it the first time around, take any opportunity to play it.
A wonderful puzzle game in which you rearrange words to create new rules for the world. Explore the curious home of a doomed family in this surprising and varied narrative game, which at first feels like a familiar walking simulator but then transforms into something else.
Each member of the Finch family has a story to tell about what became of them, and each tale is presented in almost a minigame-like way—some of these chapters are thrilling, most of them are quietly devastating, and you should play this game without having a single one spoiled.
You deserve to discover the secrets of this mysterious house for yourself if you haven't already. You could argue most videogame stories are Young Adult fiction, but Life is Strange is actually like the kind of story in the YA section of your local bookstore.
It's about teenagers, small towns with secrets, and coming to terms with adult responsibilities through the metaphor of being able to rewind time.
It's Twin Peaks for teens. Life is Strange benefited from being released episodically, able to adapt to what players enjoyed about the early chapters and then focus on those elements later.
That means you have to give it an episode and a half to get going, and the finale's divisive too, but in the middle it's as affecting an emotional rollercoaster as anything that's about to be turned into a movie and make someone very rich.
Calling a game a 'walking simulator' was probably meant to be pejorative, but I can't think of a better description of what games like Tacoma and Gone Home—and developer Fullbright—do better than any other game: build a world I want to walk around in, explore, and learn to love.
In Tacoma, the player walks into an abandoned space station and a mystery. Exploring this detailed setting feels like spending time in a real place, and hours spent there make the departed crew intimately familiar.
I saw dozens of tiny stories, comedies and dramas, unfold as I watched the crew through VR recordings and dug into their discarded belongings.
If you want to see the future of storytelling, to experience characters and plot in a way that can't be duplicated in a book or a movie, go for walk in Tacoma.
A lot of players have the same story about Euro Truck Simulator 2. Lured in by curiosity, we try this ridiculous-looking game about driving trucks back and forth across a low-budget Europe.
Then, hours later, we're flicking headlights up and down while driving through the night. It starts to rain somewhere outside Berlin, the sound adding percussion to whatever's playing on the central European radio station.
We're hooked and don't even know why. Even on a different continent in American Truck Simulator it can have the same effect, proving that ordinary inspirations modeled well enough can make for extraordinary games.
Space, to borrow a phrase, is big. Really, really big. In Elite: Dangerous, players can become deep-space explorers spanning the entire Milky Way galaxy, or they can be asteroid miners whose entire world consists of two space rocks and the vacuum between them.
Both are equally worthy ways to use your flight time in Elite, an open-world open-galaxy? At the high end, you can spend your time being everything from a space trucker to a bounty hunter, but newbies shouldn't overlook the simple joy of being a pilot, of the tactile way that flight skills grow and deepen over time.
Anyone into sci-fi or flight sims owes it to themselves to spend time in an Elite cockpit—especially if they can do it in VR.
Part city-builder, part survival game, Frostpunk is about making difficult choices and dealing with the consequences.
Trying to keep a handful of citizens alive in a perpetually frozen world isn't just about managing resources but managing hope, and to keep people working toward their future means convincing them there is one, often through brutal means.
Unlike most city-building games, Frostpunk isn't an open-ended experience: it takes place over a 45 day period, with narrative events occurring periodically that can throw a wrench in the gears of your city and society.
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